![]() The ones that have guns are actually the least worrisome, since all they'll do is shoot your turrets a bit, and maybe inflict light damage on your ships. No, what makes them really annoying is what they carry. It isn't the fact that they're fast and insanely durable that makes them annoying, though. That or high-Mark Spire Implosion Artillery, which you have a limited supply of, particularly in the early game (and might not have at all, depending on what options you enabled at the start of the game). Astro Trains - AI units that will rush back and forth through vast stretches of space to move between AI Train Stations - are very fast and Nigh-Invulnerable to boot, to the point where the Lost Superweapon Golem starships are considered one of the few ways to reliably destroy them. The update is even called "The Pain Train" by the developers. Astro Trains stand out following update 6.006.AI War is a game that takes pleasure in torturing the player. And when it ends, that's when a remastered version of the victory theme from Fleet Command starts playing For the Fallen was supposed to be used for Stars Beyond Reach, but was retooled to be the first song that plays when you achieve victory in 2. ![]() Neinzul Reborn, the remix of Nainzul Lullaby, can either be even sadder or uplifting, depending on how you interpret it.Neinzul Lullaby makes you feel sorry for the little buggers, as they only live for a day before dying.The Night Light puts the Spire in the spotlight, and gives you a sense of purpose to help them out, so you can annihilate the AI together.The sequel's version is remastered, sounding much sharper as if to show how powerful the Zenith originally were. Voyage to Zenith serves as a reminder for how glorious the zenith were, before they became the shell of a race they are now.Midnight is a calm piece that captures the essence of being alone in space with its lead piano and supporting percussion.2's rendition of the title theme is much more somber, complete with a choir and new bridge.The title theme for Fleet Command is a short song, but no less epic.Awesome Music: The soundtrack is filled with great songs that all fit the tone of the game (even if that means most of the songs are melancholy).There may be more going on than just "AI bad, human good". Additionally, the AI has spared countless humans on planets, even though it could easily bombard them to death. Some of the AI's lines imply that it is trying to protect whatever remains of Humanity and only turned antagonistic because nothing unites two enemies like a common foe. Alternate Character Interpretation: In the sequel, it's heavily implied that the AI is fighting something outside the galaxy that is so powerful and dangerous, it requires the AI's entire focus to merely hold it back.
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